Rockstar hasn't published a full Grand Theft Auto VI weapon list, but the Extended Look showed the weapon wheel in action, and the series has a familiar arsenal. Here's where things stand — browse the weapons database for each entry.

Shown in the Extended Look

The HUD splits gear into a Weapons wheel (eight slots) and a separate Items wheel. On screen we saw:

  • Pistol — the standard sidearm.
  • Molotov — filed under explosives/thrown.
  • Fists / melee.
  • Binoculars (on the items side).

GTA VI's arsenal, up close.

GTA VI's arsenal, up close.

The recurring GTA arsenal

These long-running weapon types are series staples and strong bets to return (unconfirmed specifics for VI):

In-universe manufacturers like Hawk & Little, Vom Feuer and Shrewsbury have supplied these across the series.

A note on being armed

Carrying a weapon openly matters more now: the wanted system flags you as armed, and holstering can help you slip a police search.

We add and confirm weapons in the database as Rockstar reveals them.

Verified combat and loadout additions

GTA VI uses a more limited carried loadout: two sidearms, two larger weapons, plus melee, gadget and throwable slots. Extra weapons are stored in the vehicle trunk. A purchased weapon remains part of the player’s core inventory if dropped; weapons picked up from NPCs can be lost.

Classic lock-on auto-aim is replaced by aim assist and weapon bloom. Focus slows time and highlights weak points; suppression fire can pin down or scare opponents. The preview also confirms cover, shoulder switching, crouching, toggleable kill/crash cameras, improved tyre damage, and white/yellow/red hit markers for normal hits, incapacitation and kills.

Localized physical damage

Damage response is reported to be visibly localised. In one creator-preview pursuit, Jason was hit by a police taser, fell, and showed scrapes on his elbows with detailed skin abrasion. This demonstrates a more physical injury presentation; it does not yet establish a full wound-treatment or permanent-injury system.