Asked whether refuelling and similar roleplay chores get tedious, Rockstar's Rob Nelson told the hands-on group the RP systems are tuned between GTA V and RDR2 — for example, cars take a long time to actually run out of fuel. The goal is added immersion without turning the moment-to-moment into a slog.
Investigating
GTA 6 vehicles use fuel — balanced between GTA V and RDR2
Cars can run out of fuel, but the RP systems are tuned so they’re texture, not a chore.
Source: Impressions recounted by creator ElRubius after a hands-on session at Rockstar North (guided by Rob Nelson), transcribed by the community. Unreleased build — details are unconfirmed and may change before launch.
Last verified 4 Sep 2026.